#ifndef _CSPRITEWRECKAGE_H_
#define _CSPRITEWRECKAGE_H_

#include "super/SpriteRbody.h"
#include "../box2dManage/Cbox2dManage.h"


using namespace cocos2d;

class CSpriteWreckage :
	public CSpriteRbody
{
public:
	CSpriteWreckage(void);
	~CSpriteWreckage(void);
	static CSpriteWreckage* spriteWithFile(const char *pszFileName);
	static CSpriteWreckage* spriteWithRBodyFile(float density,const CCPoint& pos,const char *pszFileName);
	void updatelogic();
};

#endif